Struct Vector3
Unity's Vector3 does not (de)serialize correctly, so this wrapper is used to do it instead.
Assembly: Assembly-CSharp.dll
Syntax
Constructors
Vector3(Single, Single, Single)
Declaration
public Vector3(float pX, float pY, float pZ)
Parameters
Vector3(Vector3)
Declaration
public Vector3(Vector3 o)
Parameters
Type |
Name |
Description |
UnityEngine.Vector3 |
o |
|
Fields
one
Declaration
public static readonly Vector3 one
Field Value
x
Declaration
Field Value
y
Declaration
Field Value
z
Declaration
Field Value
zero
Declaration
public static readonly Vector3 zero
Field Value
Methods
ToString()
Declaration
public override string ToString()
Returns
Overrides
Operators
Implicit(Vector3 to Vector3)
Declaration
public static implicit operator Vector3(Vector3 sV)
Parameters
Returns
Type |
Description |
UnityEngine.Vector3 |
|
Implicit(Vector3 to Vector3)
Declaration
public static implicit operator Vector3(Vector3 v)
Parameters
Type |
Name |
Description |
UnityEngine.Vector3 |
v |
|
Returns