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Class ShootingModule.Projectile

Inheritance
Object
Element
ShootingModule.Projectile
Implements
IValidatable
Inherited Members
Element.Validate()
Element.Validate(String)
Element.MissingElement(String, String)
Element.MissingAttribute(String, String)
Element.InvalidData(String, String)
Element.Warn(String, String)
Element.LineNumber
Element.LinePosition
Element.AttributesUsed
Element.ElementsUsed
Element.FileName
Namespace: Modding.Modules.Official
Assembly: Assembly-CSharp.dll
Syntax
public class Projectile : Element, IValidatable

Constructors

Projectile()

Declaration
public Projectile()

Fields

AngularDrag

Declaration
public float AngularDrag
Field Value
Type Description
Single

Attaches

Declaration
public bool Attaches
Field Value
Type Description
Boolean

BlockDamage

Declaration
public float BlockDamage
Field Value
Type Description
Single

Colliders

Declaration
[RequireToValidate]
public ModCollider[] Colliders
Field Value
Type Description
ModCollider[]

Drag

Declaration
public float Drag
Field Value
Type Description
Single

EntityDamage

Declaration
public float EntityDamage
Field Value
Type Description
Single

FireInteraction

Declaration
[RequireToValidate]
public FireInteraction FireInteraction
Field Value
Type Description
InternalModding.Common.FireInteraction

IgnoreGravity

Declaration
public bool IgnoreGravity
Field Value
Type Description
Boolean

Mass

Declaration
public float Mass
Field Value
Type Description
Single

Mesh

Declaration
[RequireToValidate]
public MeshReference Mesh
Field Value
Type Description
MeshReference

Texture

Declaration
[RequireToValidate]
public ResourceReference Texture
Field Value
Type Description
ResourceReference

Implements

IValidatable
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