Class GameMaterials.BlockGhostShaders
Container for block ghost shaders. Access via GameMaterials.Shaders.BlockGhosts.
Namespace: Modding
Assembly: Assembly-CSharp.dll
Syntax
public class BlockGhostShaders
Constructors
BlockGhostShaders()
Declaration
public BlockGhostShaders()
Properties
TransparentDiffuse
One of the shaders used for ghosts. Example materials: GhostDecoupler, GhostCannon.
Declaration
public Shader TransparentDiffuse { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Shader |
TransparentDiffuseRim
One of the shaders used for ghosts. Example materials: GhostWheel, GhostBlade.
Declaration
public Shader TransparentDiffuseRim { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Shader |
TransparentDiffuseRimBump
One of the shaders used for ghosts. Example material: GhostFireball.
Declaration
public Shader TransparentDiffuseRimBump { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Shader |
TransparentSpecular
One of the shaders used for ghosts. Example material: GhostBomb.
Declaration
public Shader TransparentSpecular { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Shader |
TransparentSpecularBumped
One of the shaders used for ghosts. Example material: GhostSpike.
Declaration
public Shader TransparentSpecularBumped { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Shader |
TransparentWithRim
One of shaders used for ghosts. Example materials: GhostSmallWood, GhostWoodPanel.
Declaration
public Shader TransparentWithRim { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Shader |