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Class GameMaterials.BlockGhostShaders

Container for block ghost shaders. Access via GameMaterials.Shaders.BlockGhosts.

Inheritance
Object
GameMaterials.BlockGhostShaders
Namespace: Modding
Assembly: Assembly-CSharp.dll
Syntax
public class BlockGhostShaders

Constructors

BlockGhostShaders()

Declaration
public BlockGhostShaders()

Properties

TransparentDiffuse

One of the shaders used for ghosts. Example materials: GhostDecoupler, GhostCannon.

Declaration
public Shader TransparentDiffuse { get; }
Property Value
Type Description
UnityEngine.Shader

TransparentDiffuseRim

One of the shaders used for ghosts. Example materials: GhostWheel, GhostBlade.

Declaration
public Shader TransparentDiffuseRim { get; }
Property Value
Type Description
UnityEngine.Shader

TransparentDiffuseRimBump

One of the shaders used for ghosts. Example material: GhostFireball.

Declaration
public Shader TransparentDiffuseRimBump { get; }
Property Value
Type Description
UnityEngine.Shader

TransparentSpecular

One of the shaders used for ghosts. Example material: GhostBomb.

Declaration
public Shader TransparentSpecular { get; }
Property Value
Type Description
UnityEngine.Shader

TransparentSpecularBumped

One of the shaders used for ghosts. Example material: GhostSpike.

Declaration
public Shader TransparentSpecularBumped { get; }
Property Value
Type Description
UnityEngine.Shader

TransparentWithRim

One of shaders used for ghosts. Example materials: GhostSmallWood, GhostWoodPanel.

Declaration
public Shader TransparentWithRim { get; }
Property Value
Type Description
UnityEngine.Shader
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